Within the Ash Vales, an ancient power awakens. The Seven Pillars, ancient fortresses hewn from the bones of Gods, have stirred. Forged by the Elders to guard the land against dark threats beyond our reckoning, they have sat like silent sentinels for millennia. Yet now they wake, old stone crumbling beneath the weight of uncertainty
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With the stirring of the Pillars came those who would seize them for their own selfish purpose. Draki’lr, Second Lich of the Plaguepits, made the first move. His undead armies seized the Dreadmark, the Fifth Pillar, and sent a message to the Ash Vales. The Pillars would be claimed, yet by whom was yet to be seen
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The Empire, claiming to serve the realm yet eager to fund private interests, secured the Third Pillar, renaming it ‘the Empires’ Heart.’ The Council of Elementals lay claim to the Pillars of Eternia, the Sixth Pillar, dubbing it their birthright for they had stood at the beginning of creation. Despite demands from the Empire that no other Pillar be seized, few heeded their demands
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Magmar’s Pit was the Second Pillar. Sitting at the heart of the Flames’ Souls, was believed to be unassailable due to its climate. Yet the Sultir, a being of rock and stone, proved all others wrong. With the Empire so openly defied, the Elves seized control of the Sharded Citadel, Fourth Pillar. The Seventh Pillar, the Bastion of Unity, despite its welcoming name, fell under the sole control of the Swarm. The Ascendance of Air, the only Pillar to float high above the Ash Vale, would be taken by the Dragonkin
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With this, the Seven Pillars had been seized. These ancient fortresses were sacred ground no longer, ripe for whoever wished to seize them. Their allure only grew once each faction discovered the bounty within: Magicus. An ancient resource used to forge mighty weapons, impenetrable armor, and the souls of champions. Eagerly harvested, each of the factions grew in power, their own ambitions extending far beyond the Pillars
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Yet this did not sit well with the Union of Guilds. An old organization that supposedly aided in the construction of the Seven Pillars, they believed that no man held true claim to these mighty fortresses. Inheritance and birthright were mere words, paper shields with which to stay the flames of war. The Union of Guilds invoked the Old Law: L‘et any who lay claim to these treasures barter in steel and pay in blood
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The Fallen, the Hunters, the Keepers of Arcana, the Bethrothed, and Nightbinders answered the Old Law, declaring open war against the seven factions who had seized the Pillars. These guilds, in respect of the Old Law, have even allowed their membership to form smaller, competing clans. Whilst some would see this as madness, dividing power in the face of seven massive factions, others believe these smaller clans capable of infiltrating the Pillars and destroying the hosts within.
And so, the stage is set. The Union of Guilds in open warfare against the seven most powerful factions in the Ash Vale. Yet this is not a battle that will be decided by the dark ambitions of fools in high towers, but by mighty warriors capable of seizing these bastions of power.